![]() But, just to be safe I put it back again, and went back to the save game before it was removed. I tested things out, and no fonctionality seemed to be lost. The only reason I have it is that it's a listed requirement for the xpmsse skeleton. I tried it out, and sure enough, nearly instant saves again. The thing is-because I run some script heavy mods, and encounter mods that also rack up a *lot* of dead bodies- I'm careful about script and save bloat both.ĭid some digging around, and other people having the same problem had the problem go away by deleting the skee64.dll file from the SKSE folder. Then, starting a new playthrough I started noticing save times getting progressively longer, which freaks me out because it usually means a corrupted save down the line. Which means that in actuality I didn't resolve it. Tried everything, and re-installing SKSE resolved it, but I couldn't figure out why. Not long ago I was having an issue where the game would crash on start up from the skse launcher loading a savegame, but relaunching from the skse launcher and selecting the exact same game, it would load no problem. Tl dr: Can anyone give a basic explanation of what skee64.dll does, and why it is required for the xpmsse skeleton? ![]()
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